Both Axure and Sketch are tremendous tools for UX designers. Sketch is an amazing design tool and Axure is not only a good design tool, but a powerful prototyping tool as well…
Why Critics Can’t Be Trusted With Classic, Dumb Comedies
Why Being A Good UX Designer Means Being A Good Person
10 Things That Make a Great UX Designer
6 Ways in Which UX Design Relates to Board Game Design
Why Make the Pivot from Graphic Designer to User Experience Designer?
Randomness (or Lack Thereof) in Board Games
At least one small element of randomness exists within almost all board games' mechanics. Some are more random than others, and the balance of strategy/tactics versus randomness is in the back of every board game designer's mind. There are pluses and minuses to having more or less randomness in a board game…
Why Are We Obsessed With Zombies?!
Zombies have been not only been literally taking over fictional cities and worlds since Romero's Night of the Living Dead, but have also metaphorically been taking over our culture. Why are they a huge part of today's culture? They span over everything from movies, to shows, to comics, to board games (I actually just backed Tiny Epic Zombies), and many more mediums…
Bad Art in Good Board Games
I think I side with most board gamers when saying that the mechanics and the theme are the two most important parts of any board game. That being said, why are there still good great games that still have such poor graphic design and/or illustration? The game I'm going to talk about, in particular, is Terraforming Mars.
Designer Integrity
As designers, we’ve all done jobs we didn’t like; whether it be setting up files to be printed on stickers (that was me), design tee shirts by smashing together our company’s already supplied vector files (also me), or help a company make prettier Power Point templates (you guessed it: me once again). In the beginning, most graphic designers must “bite the bullet” in the hopes of someday getting to a point where they can be choosy with their projects. I think I have made it to this point, which leads me to the subject of Designer Integrity...
We Played Santorini! What Makes This Game So Good?
Lessons Learned From My First Kickstarter
I ran a Kickstarter, last July, for my board game: Bushido Breaker. This was a bit of a fool's endeavor, given the fact that I allotted myself approximately six months from the start of designing and publishing my first ever board game - to researching and starting the Kickstarter. The most beneficial part of my research was finding what so many other Kickstarters had done wrong. That being said, I still did some stuff poorly...